Wave Field Synthesis is a spatial audio rendering technique, characterized by creation of virtual acoustic environments. It produces "artificial" wave fronts synthesized by a large number of individually driven speakers. Such wave fronts seem to originate from a virtual starting point, the virtual source ornotional source. Contrary to traditional spatialization techniques such as stereo or surround sound, the localization of virtual sources in WFS does not depend on or change with the listener's position.
Wave Field Synthesis <-- depicting="" diagrams="" font="" have="" how="" i="" works="">-->
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